Space Cockpit
Role: User Experience (UX) Researcher
Platform: WebGL on secure military networks
Development Platform: Unity3D
Team Size: 4 to 10
Development Time: Joined August 2020 and left January 2022
A Space Domain Awareness application designed for the United States Space Force Guardians. Built with a focus on short training time and ease-of-understanding for Guardians without previous aerospace experience to be able to easily view and analyze their satellites and ground-based radars in the space environment.
Team Composition: Researcher/Designer, Engineers
About the Project
Designed for the Guardians in the United States Space Force (USSF), Space Cockpit is an advanced visualization application designed to provide the tactical space operator with comprehensive Space Domain Awareness. Space Cockpit provides a comprehensive tool for Space Force Guardians to view and analyze their assets in the space environment. Leveraging the User-Centered Design approach, Space Cockpit was built to shorten training times and enhance user-friendliness for operators with little-to-no conventional aerospace training.
Project Contributions
Role: User Experience (UX) Researcher
Work:
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Conducted user research to identify pain points in end users’ current workflows and possible improvements
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Designed new features and improvements
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Programmed new features
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Bug and quality assurance testing
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Reviewed and approved new feature additions and changes to the application design and construction
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Liaised with primary customers and stakeholders to provide updates on the application’s progress and future plans
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Led application demonstrations for higher-up military personnel including several 3-star Air Force and Space Force Generals
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Wrote a proposal driven by my user research that won over $1 million from the SBIR program