Apr 28, 20194 min readGaze of the Abyss Postmortem - Part 1: Team PostmortemI am very proud of the work that my team accomplished during the development of Gaze of the Abyss. However, in hindsight, the game was...
Apr 28, 20194 min readGaze of the Abyss Postmortem - Part 2: Personal PostmortemI am very proud of the work that my team accomplished during the development of Gaze of the Abyss. However, in hindsight, the game was...
Apr 15, 20193 min readProduction II Team MeetingsWeek 14 - Meeting and Working With Teammates While as a team we meet to go over what everyone has been working on and will be doing, the...
Apr 1, 20192 min readProduction II Level DesignWeek 12 - Designing the World Once we cleared the direction of the game and its mechanics, we could begin work on levels. The first step...
Mar 18, 20192 min readProduction II Designing for SeparationWeek 10 - Asymmetric Gameplay One of the core concepts behind the game was separating the camera from the avatar--both are controlled by...
Feb 25, 20193 min readProduction II Joining a New TeamWeek 7 - Joining a New Team Integrating with the Team Normally in our production classes at Champlain, all of the teams are new for each...
Feb 18, 20192 min readProduction II After Mid MortemsWeek 6 - After Mid Mortems Cuts The Mid Mortem presentations blew me away. There were so many good games and presentations--I’m really...
Feb 14, 20192 min readProduction II Before Mid Mortem PresentationsWeek 5 - Before Mid Mortem After our final week of prototyping, we were given two weeks to refine one of the games that we’ve been...
Feb 4, 20191 min readProduction II Choosing a PrototypeWeek 4- Choosing a Prototype After presenting our final prototype during the fourth class of the semester, we needed to start thinking...
Feb 4, 20192 min readProduction II Prototype 3Week 3- Prototype 3 Concepting This week of Production began similarly to week 1. We started by brainstorming and then concepting three...