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Eira - Coping with Cuts
Week 10 An inevitability of game development is cutting content. Sometimes it’s because you’re running out of time and other times it's...
Apr 9, 20205 min read

Eira - What is going on?
Week 9? Everyone’s lives have been disrupted by this new global pandemic. Unfortunately, it has happened during the last few months of my...
Mar 26, 20204 min read

Eira - Finding a Balance
Week 8 With crunch culture being so big in the game industry and going through a hard college game development program, it is difficult...
Mar 5, 20204 min read

Eira - Defining a Pipeline
Week 6 Repository Issues and Unity Being Annoying Last sprint, we ran into a lot of issues with the repository. This led to one of the...
Feb 20, 20204 min read

Eira - Making the Levels
Week 4 New Game Name One of the first things we started last sprint was coming up with a new name for the game, especially since we...
Feb 6, 20205 min read

Vacuum Vault - Clearing the Concept
Week 2 Joining a New Team This past sprint was my first week working on Vacuum Vault with No Scope Studios. We met as a team before but...
Jan 23, 20204 min read

Claire Yeash
Project Manager
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