top of page

Alchemist Slime Game Week 9

Updated: Nov 14, 2022

The Alchemist Slime Game continues into Week 9!

I made a lot of progress this week and I think it's one of my most stable builds yet. I added more direction and while it is lacking the puzzles, I think it is getting on the right track of the game feel that I'm aiming for. This week, I was able to complete the following:

  • Expanded the testing level and added some context for testing

  • Added a Current State UI in the top right corner

  • Officially fixed the movement issues with duplicate keys

  • Improved inventory as a solid (can't drop or pickup items)

  • Improved inventory as a gas (can't hold anything)

The tasks I'm planning to complete to stay on track in addition to my planned tasks:

  • Bug: Environmental triggers can be difficult

  • Bug: You can launch the alchemist as a solid

  • Bug: Interact UI was removed due to an error, needs to be fixed and added back in

  • Bug: Make gravity affect dropped items

  • Continue code organization (behind the scenes)

Thanks for following the development of my project. If you would like to test it, join my discord community!


VectorBWLogo2 copy.png
Claire Yeash

Game Producer

bottom of page