The Alchemist Slime Game continues into Week 9!
I made a lot of progress this week and I think it's one of my most stable builds yet. I added more direction and while it is lacking the puzzles, I think it is getting on the right track of the game feel that I'm aiming for. This week, I was able to complete the following:
Expanded the testing level and added some context for testing
Added a Current State UI in the top right corner
Officially fixed the movement issues with duplicate keys
Improved inventory as a solid (can't drop or pickup items)
Improved inventory as a gas (can't hold anything)
The tasks I'm planning to complete to stay on track in addition to my planned tasks:
Bug: Environmental triggers can be difficult
Bug: You can launch the alchemist as a solid
Bug: Interact UI was removed due to an error, needs to be fixed and added back in
Bug: Make gravity affect dropped items
Continue code organization (behind the scenes)
Thanks for following the development of my project. If you would like to test it, join my discord community!