Alchemist Slime Game Week 9

Updated: Nov 14

The Alchemist Slime Game continues into Week 9!


I made a lot of progress this week and I think it's one of my most stable builds yet. I added more direction and while it is lacking the puzzles, I think it is getting on the right track of the game feel that I'm aiming for. This week, I was able to complete the following:

  • Expanded the testing level and added some context for testing

  • Added a Current State UI in the top right corner

  • Officially fixed the movement issues with duplicate keys

  • Improved inventory as a solid (can't drop or pickup items)

  • Improved inventory as a gas (can't hold anything)

The tasks I'm planning to complete to stay on track in addition to my planned tasks:

  • Bug: Environmental triggers can be difficult

  • Bug: You can launch the alchemist as a solid

  • Bug: Interact UI was removed due to an error, needs to be fixed and added back in

  • Bug: Make gravity affect dropped items

  • Continue code organization (behind the scenes)

Thanks for following the development of my project. If you would like to test it, join my discord community!

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Claire Yeash

Game Designer