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Alchemist Slime Game Week 11

Updated: Nov 14, 2022

The Alchemist Slime Game continues into Week 11!

I got a lot done this week but unfortunately not enough to be system complete. It's been a busy summer and I'm going to try to take one more week to finish the major systems and then move on to design work. I know there hasn't been much direction for testing so far besides testing for bugs. I'm thinking about moving to 2-week releases once design work starts so that I can spend some time creating surveys and more focused tests.

I was able to complete the following:

  • Start, pause, and settings menus working and accessible

  • Major interact bug breaking the game fixed (see bugs for starting on the screen, this has been such a pain to fix!!)

  • Floor grates (if the player walks over the grate as a liquid, they lose their items. Need to get the player to fall through the grate as well and come up with a context/what happens next)

The tasks I'm planning to complete to stay on track in addition to my planned tasks:

  • Bug: You can launch the alchemist as a solid

  • Bug: Interact UI starts on the screen

  • Bug: Make gravity effect dropped items

  • Bug: Temporarily removed the door (Door opens/closes from any distance)

  • Continue code organization (behind the scenes)

Thanks for following the development of my project. If you would like to test it, join my discord community!


VectorBWLogo2 copy.png
Claire Yeash

Level Designer

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