Alchemist Slime Game Week 11

Updated: Nov 14

The Alchemist Slime Game continues into Week 11!


I got a lot done this week but unfortunately not enough to be system complete. It's been a busy summer and I'm going to try to take one more week to finish the major systems and then move on to design work. I know there hasn't been much direction for testing so far besides testing for bugs. I'm thinking about moving to 2-week releases once design work starts so that I can spend some time creating surveys and more focused tests.


I was able to complete the following:

  • Start, pause, and settings menus working and accessible

  • Major interact bug breaking the game fixed (see bugs for starting on the screen, this has been such a pain to fix!!)

  • Floor grates (if the player walks over the grate as a liquid, they lose their items. Need to get the player to fall through the grate as well and come up with a context/what happens next)


The tasks I'm planning to complete to stay on track in addition to my planned tasks:

  • Bug: You can launch the alchemist as a solid

  • Bug: Interact UI starts on the screen

  • Bug: Make gravity effect dropped items

  • Bug: Temporarily removed the door (Door opens/closes from any distance)

  • Continue code organization (behind the scenes)

Thanks for following the development of my project. If you would like to test it, join my discord community!

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Claire Yeash

Game Designer