The Alchemist Slime Game continues into Week 10!
Didn't get too much done this week, I'm struggling with some strange reference workaround which I'll continue to work on tonight. I'm planning to have all major programming done and outstanding bugs fixed for next week's build, so stay tuned. After that, design work starts! I was able to complete the following:
Door to the laboratory
Menu screen (not currently accessible due to reference issues)
The tasks I'm planning to complete to stay on track in addition to my planned tasks:
Bug: Environmental triggers can be difficult
Bug: You can launch the alchemist as a solid
Bug: Interact UI was removed due to an error, needs to be fixed and added back in
Bug: Make gravity effect dropped items
Bug: Door opens/closes from any distance
Continue code organization (behind the scenes)
Thanks for following the development of my project. If you would like to test it, join my discord community!
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