The Alchemist Slime Game continues into Week 6 and 7!
I wasn't able to fix what was causing the breaking bug (which is why I didn't release last week) but I removed it and was able to continue development at least. As I've said before, I'm focusing mainly on programming and getting the functionality of the game in right now--I know all the UI is awful... However, I was able to complete the following:
Player movement as a gas input update(can use space to ascend and left control to descend)
Inventory (can be toggled with Tab, moving the mouse cursor over the boxes to view the item in the slot)
Quest system (Press E when near the Alchemist to get the quest prompt, only the mugwort quest is fully functioning. The mugwort can be found on the back platform)
Code organization (behind the scenes)
The tasks I'm planning to complete to stay on track in addition to my planned tasks:
Bug: Something strange is happening with the movement when jumping as a solid and especially movement in general as a gas
Bug: Environmental triggers can be difficult
Bug: You can launch the alchemist as a solid
Bug: Interact UI was removed due to an error, needs to be fixed and added back in
Continue code organization (behind the scenes)
Thanks for following the development of my project. If you would like to test it, join my discord community!