Alchemist Slime Game Week 7

The Alchemist Slime Game continues into Week 7!

I wasn't able to fix what was causing the breaking bug but I removed it and was able to continue development at least. As I've said before, I'm focusing mainly on programming and getting the functionality of the game in right now--I know all the UI is awful... However, I was able to complete the following:

  • Player movement as a gas input update(can use space to ascend and left control to descend)

  • Inventory (can be toggled with Tab, moving the mouse cursor over the boxes to view the item in the slot)

  • Quest system (Press E when near the Alchemist to get the quest prompt, only the mugwort quest is fully functioning. The mugwort can be found on the back platform)

  • Code organization (behind the scenes)

The tasks I'm planning to complete to stay on track in addition to my planned tasks:

  • Bug: Something strange is happening with the movement when jumping as a solid and especially movement in general as a gas

  • Bug: Environmental triggers can be difficult

  • Bug: You can launch the alchemist as a solid

  • Bug: Interact UI was removed due to an error, needs to be fixed and added back in

  • Continue code organization (behind the scenes)

Thanks for following the development of my project. If you would like to test it, join my discord community!

Recent Posts

See All

The Alchemist Slime Game continues into Week 5! Unfortunately, I'm experiencing a breaking bug with the UI that won't let me package the project so there is no official build for this week. I will be

VectorBWLogo2 copy.png
Claire Yeash

Game Designer and UX Researcher