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Feb 6, 20205 min read
Eira - Making the Levels
Week 4 New Game Name One of the first things we started last sprint was coming up with a new name for the game, especially since we...

Jan 28, 20202 min read
Procedural Level Generation in Unreal
Week 1 - Picking a Project Most of my classes this semester are focused around building up and perfecting my portfolio. My portfolio is...

Jan 23, 20204 min read
Vacuum Vault - Clearing the Concept
Week 2 Joining a New Team This past sprint was my first week working on Vacuum Vault with No Scope Studios. We met as a team before but...

Aug 1, 20193 min read
Teaching at Girls Make Games
This summer, I had the honor of being a camp counselor at Girls Make Games Boston. Over the span of 3 weeks, I taught girls ages 8-15...

May 5, 20193 min read
Systems: Joystick Skateboarding Simulator
Download the system here (Windows, played with Xbox controller only). Intent Using the free-movement of the joysticks in lieu of feet, I...

May 5, 20193 min read
Procedural Icicle Generator
This was a two part project for my Intermediate Graphics and Animation Programming class. There were two main steps for the project, the...
Apr 28, 20194 min read
Gaze of the Abyss Postmortem - Part 1: Team Postmortem
I am very proud of the work that my team accomplished during the development of Gaze of the Abyss. However, in hindsight, the game was...
Apr 28, 20194 min read
Gaze of the Abyss Postmortem - Part 2: Personal Postmortem
I am very proud of the work that my team accomplished during the development of Gaze of the Abyss. However, in hindsight, the game was...


Apr 15, 20193 min read
Production II Team Meetings
Week 14 - Meeting and Working With Teammates While as a team we meet to go over what everyone has been working on and will be doing, the...

Apr 1, 20192 min read
Production II Level Design
Week 12 - Designing the World Once we cleared the direction of the game and its mechanics, we could begin work on levels. The first step...

Claire Yeash
Project Manager
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