Jan 28, 20202 minProcedural Level Generation in UnrealWeek 1 - Picking a Project Most of my classes this semester are focused around building up and perfecting my portfolio. My portfolio is...
Jan 23, 20204 minVacuum Vault - Clearing the ConceptWeek 2 Joining a New Team This past sprint was my first week working on Vacuum Vault with No Scope Studios. We met as a team before but...
Aug 1, 20193 minTeaching at Girls Make GamesThis summer, I had the honor of being a camp counselor at Girls Make Games Boston. Over the span of 3 weeks, I taught girls ages 8-15...
May 5, 20193 minSystems: Joystick Skateboarding SimulatorDownload the system here (Windows, played with Xbox controller only). Intent Using the free-movement of the joysticks in lieu of feet, I...
May 5, 20193 minProcedural Icicle GeneratorThis was a two part project for my Intermediate Graphics and Animation Programming class. There were two main steps for the project, the...
Apr 28, 20194 minGaze of the Abyss Postmortem - Part 1: Team PostmortemI am very proud of the work that my team accomplished during the development of Gaze of the Abyss. However, in hindsight, the game was...
Apr 28, 20194 minGaze of the Abyss Postmortem - Part 2: Personal PostmortemI am very proud of the work that my team accomplished during the development of Gaze of the Abyss. However, in hindsight, the game was...
Apr 15, 20193 minProduction II Team MeetingsWeek 14 - Meeting and Working With Teammates While as a team we meet to go over what everyone has been working on and will be doing, the...
Apr 1, 20192 minProduction II Level DesignWeek 12 - Designing the World Once we cleared the direction of the game and its mechanics, we could begin work on levels. The first step...
Mar 18, 20192 minProduction II Designing for SeparationWeek 10 - Asymmetric Gameplay One of the core concepts behind the game was separating the camera from the avatar--both are controlled by...