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Jul 7, 20221 min read
Alchemist Slime Game Week 3
The Alchemist Slime Game continues into Week 3! This week had many bigger tasks that are taking longer than I expected and didn't get to...


Jun 30, 20221 min read
Alchemist Slime Game Week 2
The Alchemist Slime Game continues into Week 2! I was able to finish all of the main tasks I had planned though I'm starting to get a...


Jun 23, 20221 min read
Alchemist Slime Game Week 1
This week, I started work in-engine on my personal project, Alchemist Slime Game. I am developing this project in Unreal Engine 5. It's...

Jun 15, 20222 min read
Starting a Personal Project
Starting a new personal project under the title of Alchemist Slime Game. Game updates will be posted weekly on Wednesdays!


Jul 26, 20201 min read
Level Design Resources
For anyone interested in level design, here is a compilation of great resources I’ve found. Each of these also comprise an assortment of...

Apr 9, 20205 min read
Eira - Coping with Cuts
Week 10 An inevitability of game development is cutting content. Sometimes it’s because you’re running out of time and other times it's...

Mar 26, 20204 min read
Eira - What is going on?
Week 9? Everyone’s lives have been disrupted by this new global pandemic. Unfortunately, it has happened during the last few months of my...

Mar 5, 20204 min read
Eira - Finding a Balance
Week 8 With crunch culture being so big in the game industry and going through a hard college game development program, it is difficult...


Feb 20, 20203 min read
Adding a Wall Jump to Breath of the Wild
For a level design exercise, I was tasked with adding a wall jump mechanic to The Legend of Zelda: Breath of the Wild. I quickly laid out...

Feb 20, 20204 min read
Eira - Defining a Pipeline
Week 6 Repository Issues and Unity Being Annoying Last sprint, we ran into a lot of issues with the repository. This led to one of the...

Claire Yeash
Project Manager
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