top of page
Dev Blog
Search


Alchemist Slime Game Week 3
The Alchemist Slime Game continues into Week 3! This week had many bigger tasks that are taking longer than I expected and didn't get to...
Jul 7, 20221 min read


Alchemist Slime Game Week 2
The Alchemist Slime Game continues into Week 2! I was able to finish all of the main tasks I had planned though I'm starting to get a...
Jun 30, 20221 min read


Alchemist Slime Game Week 1
This week, I started work in-engine on my personal project, Alchemist Slime Game. I am developing this project in Unreal Engine 5. It's...
Jun 23, 20221 min read


Starting a Personal Project
Starting a new personal project under the title of Alchemist Slime Game. Game updates will be posted weekly on Wednesdays!
Jun 15, 20222 min read


Level Design Resources
For anyone interested in level design, here is a compilation of great resources I’ve found. Each of these also comprise an assortment of...
Jul 26, 20201 min read


Eira - Coping with Cuts
Week 10 An inevitability of game development is cutting content. Sometimes it’s because you’re running out of time and other times it's...
Apr 9, 20205 min read


Eira - What is going on?
Week 9? Everyone’s lives have been disrupted by this new global pandemic. Unfortunately, it has happened during the last few months of my...
Mar 26, 20204 min read


Eira - Finding a Balance
Week 8 With crunch culture being so big in the game industry and going through a hard college game development program, it is difficult...
Mar 5, 20204 min read


Adding a Wall Jump to Breath of the Wild
For a level design exercise, I was tasked with adding a wall jump mechanic to The Legend of Zelda: Breath of the Wild. I quickly laid out...
Feb 20, 20203 min read


Eira - Defining a Pipeline
Week 6 Repository Issues and Unity Being Annoying Last sprint, we ran into a lot of issues with the repository. This led to one of the...
Feb 20, 20204 min read

Claire Yeash
Project Manager
bottom of page