The Alchemist Slime Game continues into Week 4!
The Week 4 build includes:
Player movement as a gas (can use space to ascend and left shift to descend)
Environmental triggers change the player's state (can temporarily still use F and G to switch states, but will be removed at the end of the MVP period)
Start of inventory system (behind the scenes)
Start of quest system (behind the scenes)
The tasks I'm planning to complete to stay on track in addition to my planned tasks:
Finish collection/inventory system
Finish quest system
Gather sound effects and VFX
Thanks for following the development of my project. If you would like to test it, join my discord community!